Citation
Leow, Meng Chew and Lau, Siong Hoe (2018) Review on Generic Components of the MMORPGs. American Scientific Publishers, 24 (2). 1062-1065(4). ISSN 1936-6612 Full text not available from this repository.Abstract
The massively multiplayer online role-playing games (MMORPGs) have grown to be an interesting emergence since 1980s and rapidly mature into an essential cultural element of the civilization today. The MMORPGs are cross-generational with players coming from kids to adults into the age of 70s. They are cross-cultural with players coming from different societies, different languages and different cultural traditions. They are also cross-genres with titles ranging from science fiction fantasy, mythology, sword and sorcery, crime fiction, romance to serious professional practices drawing inspiration from comics, novels, occults etc. The extraordinarily good reception of these games prompted for this study on what makes these games so addictive, influential and even corruptive. More interestingly, given that all these games come with complicated structures, the study attempts to discover the factors that make these difficult knowledge transfer process so appealing to the gamers that they are able to scale up the steep learning curve to finally completing these difficult games successfully, and loving it.
Item Type: | Article |
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Uncontrolled Keywords: | Computer Game; Game-Based Learning; MMORPG |
Subjects: | Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software |
Divisions: | Faculty of Information Science and Technology (FIST) |
Depositing User: | Ms Suzilawati Abu Samah |
Date Deposited: | 14 Mar 2021 00:21 |
Last Modified: | 14 Mar 2021 00:21 |
URII: | http://shdl.mmu.edu.my/id/eprint/7512 |
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