A quality framework for user interaction in virtual environments using wearable devices

Citation

Babaei, Mahdi (2016) A quality framework for user interaction in virtual environments using wearable devices. In: 2015 IEEE 3rd International Conference on Smart Instrumentation, Measurement and Applications (ICSIMA). IEEE, pp. 1-6. ISBN 978-1-4673-7255-8

[img] Text
07559003.pdf
Restricted to Repository staff only

Download (459kB)

Abstract

Gesture recognition has been considered as one of the most effective input methods to interact with virtual environments (VEs). The skeleton tracking techniques which have been widely used for gesture recognition purposes showed common accuracy issues with Micro-gestures that can affect user's enjoyment. In this paper, we propose a multimodal interaction technique and test it using a designed wearable head-mounted tracker as a measurement instrument. We also designed a theoretical framework to resolve the weaknesses of Micro-Gestures recognition in CAVE (Cave Automatic Virtual Environment). The effectiveness of proposed method and its impact of user's joyfulness has been tested by a 3D gesture-based interface. The results showed improvement in user's enjoyment using the designed measuring and input method for navigation within a 3D CAVE by improving system's accuracy.

Item Type: Book Section
Uncontrolled Keywords: Skeletal Detection, Gesture Recognition, Virtual Environment, User-Centred Design, User Enjoyment
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 07 Dec 2017 13:53
Last Modified: 07 Dec 2017 13:53
URII: http://shdl.mmu.edu.my/id/eprint/6577

Downloads

Downloads per month over past year

View ItemEdit (login required)