The Implementation of Framework for Edutainment: Educational Games Customization Tool

Citation

Che Embi, Zarina (2008) The Implementation of Framework for Edutainment: Educational Games Customization Tool. In: International Symposium on Information Technology , 26-29 AUG 2008 , Univ Kebangsaan, Fac Informat Sci & Technol, Kuala Lumpur, MALAYSIA.

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Abstract

Computer games have been identified as the potential tool in education especially when it involves the children. Although there are plenty of computer games which are claimed as educational, it is a difficult task to select one that can fulfil the requirements. In this paper, the framework for edutainment that may be implemented in a game-based learning environment will be discussed. It will further report on the implementation of the framework through the development of a prototype of a tool to customize an educational game, using an evolutionary prototyping method The prototype was developed as a final year project by a group of undergraduates of the Faculty of Information Technology, Multimedia University, Malaysia. In view of the current growth of the use of games in learning, the need for such tools will become more predominate. How such games are designed will surely influence their effectiveness in enhancing learning.

Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology > T Technology (General)
Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Engineering and Technology (FET)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 23 Sep 2011 06:57
Last Modified: 23 Sep 2011 06:57
URII: http://shdl.mmu.edu.my/id/eprint/2929

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