User Experience Using Motion Capture: Simulation of Human Motion for Multimedia Applications

Citation

Joon, Jong Sze and Thwaites, Harold and Weng, Khong Chee (2008) User Experience Using Motion Capture: Simulation of Human Motion for Multimedia Applications. In: 5th International Conference on Computer Graphics, Imaging and Visualization (CGIV) , 26-28 AUG 2008, Penang, MALAYSIA.

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Abstract

This paper presents a motion-capture-based control framework by simulating three core motions namely walking, jumping and running to enhance user experience for Multimedia applications. Using MWalker V1 application, a user can directly control the full body motion of an avatar in virtual environments with different physical attributes for various multimedia applications. However, there are still a few fundamental problems. This research outlines how different physique produces different behavioural patterns based upon mass and proportion. This research considers 'motion' to identify the differences in each subject's physical attributes by sampling subjects of physical differences. The purpose of the research is to study the detail of motion of various subjects with differences in physical attributes, for simulation of human motion for multimedia applications.

Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology > T Technology (General)
Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Engineering and Technology (FET)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 21 Sep 2011 07:24
Last Modified: 21 Sep 2011 07:24
URII: http://shdl.mmu.edu.my/id/eprint/2888

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