Designing engaging interaction with contextual patterns for an educational game

Citation

Chien-Sing, Lee (2008) Designing engaging interaction with contextual patterns for an educational game. In: 3rd International Conference on E-Learning and Games (Edutainment 2008) , 25-27 JUN 2008 , Nanjing, PEOPLES R CHINA.

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Abstract

This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is Sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as all example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application domain-HCI- software engineering) through instantiations from the synergised patterns: reducing error and cost and encouraging new experimentations with transfer of engaging learning.

Item Type: Conference or Workshop Item (Paper)
Subjects: T Technology > T Technology (General)
Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Engineering and Technology (FET)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 21 Sep 2011 07:30
Last Modified: 21 Sep 2011 07:30
URII: http://shdl.mmu.edu.my/id/eprint/2879

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