Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials

Citation

Si, Chong En and Oo, Yu Hock and Mohd Noor, Nor Azila and Ma, Zheng Feei and Mahmud, Khairul Nizam (2026) Gamification Strategies and Customer Churn Reduction in Entrepreneurial Retail Firms: An Empirical Study of Millennials. International Journal of Management Finance and Accounting, 7 (1). p. 280. ISSN 2735-1009

[img] Text
chan970827,+1894-Other-21983-3-11-20251014.pdf - Published Version
Restricted to Repository staff only

Download (535kB)

Abstract

This study investigates the impact of gamification strategies on customer churn reduction in entrepreneurial retail firms, focusing on Millennial consumers in Malaysia’s Klang Valley. Customer churn threatens profitability, particularly for emerging enterprises, and gamification has emerged as a potential tool to enhance customer engagement and retention. Drawing on the Self-Determination Theory, the study examines three gamified marketing interventions: membership programmes, contest rewards, and personalised discounts as direct predictors of churn reduction. A quantitative, cross-sectional research design was employed, using a structured questionnaire distributed to 180 Millennial consumers through purposive sampling. The data were analysed using Partial Least Squares Structural Equation Modelling (PLS-SEM) via SmartPLS 4.0. Results indicate that all three gamification strategies significantly reduce customer churn, with contest rewards exerting the strongest influence, followed by personalised discounts and membership programmes. The model demonstrated moderate explanatory power and satisfactory predictive validity based on PLS Predict analysis. The originality of this research lies in its focus on customer churn as a direct behavioural outcome of gamification, rather than the more commonly explored mediators such as loyalty or engagement. Additionally, the study contributes to the evolving application of PLS-SEM by incorporating both explanatory and predictive assessments. The findings offer theoretical advancement and practical guidance for entrepreneurial retailers aiming to enhance retention through gamification-driven strategies tailored to the preferences and behaviours of Millennial consumers.

Item Type: Article
Uncontrolled Keywords: Gamification, Customer Churn, Millennials, Membership Programmes, Contest Rewards, Personalised Discounts, Retail Marketing
Subjects: H Social Sciences > HF Commerce > HF5001-6182 Business > HF5410-5417.5 Marketing. Distribution of products
Divisions: Faculty of Management (FOM)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 08 Jul 2026 07:36
Last Modified: 08 Jul 2026 07:36
URII: http://shdl.mmu.edu.my/id/eprint/16264

Downloads

Downloads per month over past year

View ItemEdit (login required)