Citation
Teo, Yan Xue and Quek, Albert (2022) Wheeling Through: Locomotion Based Virtual Reality Game. Journal of Logistics, Informatics and Service Science, 9 (4). pp. 1-14. ISSN 2409-2665
Text
Vol.9.No.4.01.pdf - Published Version Restricted to Repository staff only Download (566kB) |
Abstract
Locomotion in Virtual Reality (VR) is a challenging system to implement due to the complications of how the human brain and vestibular system works. In an attempt to further explore traditional continuous movement locomotion within VR games while attempting keeping motion sickness levels low, leaning gestures in order to stimulate the vestibular system while moving in virtual reality were looked into. As a result, a game that utilizes a head-directed locomotion interface with hoverboard-like movement in which the head’s displacement determines the player character’s acceleration in-game is designed and developed. There are 3 game modes developed alongside this locomotion gameplay as a way to explore the possibilities of this control style in VR. Preliminary testing was conducted with 6 testers using Game Experience Questionnaire (GEQ) and Simulation Sickness Questionnaire (SSQ). As result, overall GEQ scores above average in the areas of competence, immersion, flow and positive affect. As for SSQ, overall scores are low. This concludes our VR game which not only allows the user to move around freely and rather immersively within a virtual environment but also with minimal motion sickness.
Item Type: | Article |
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Uncontrolled Keywords: | Virtual reality, locomotion, motion sickness, video game |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure (General) > GV1-1860 Recreation. Leisure > GV1199-1570 Games and amusements |
Divisions: | Faculty of Computing and Informatics (FCI) |
Depositing User: | Ms Nurul Iqtiani Ahmad |
Date Deposited: | 21 Mar 2023 09:04 |
Last Modified: | 22 Mar 2023 02:58 |
URII: | http://shdl.mmu.edu.my/id/eprint/11264 |
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