Items where Subject is "GV1199-1570 Games and amusements"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Creators | Item Type
Jump to: A | C | D | J | S | T | Y
Number of items at this level: 7.

A

Apu, Md Waziullah and Neo, Tse Kian and Hew, Soon Hin (2022) Encouraging Students’ Motivation in Classroom with Serious Game (SG) Learning Environment. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.

C

Chu, Kimberly and Lim, Tek Yong and Khong, Chee Weng and Wong, Chui Yin (2016) Usability and Player Experience of Input Device for Mobile Gaming. International Journal of Mobile Human Computer Interaction, 8 (3). pp. 52-69. ISSN 1942-390X

D

Dhillon, Guru and Lew, Sook Ling and Nathan, Jason Tze Xi and Nandan, Maran (2021) Online Gambling in Malaysia: A Legal Analysis. Pertanika Journal of Social Sciences and Humanities, 29 (1). pp. 207-220. ISSN 0128-7702, 2231-8534

J

Jamal, Jazmi Izwan (2022) Digital game visual style classification terms reference model. PhD thesis, Multimedia University.

S

Shamsudin, Daniel and Leow, Meng Chew and Ong, Lee Yeng (2022) Clustering Algorithms Analysis Based on Arcade Game Player Behavior. 2022 IEEE Fifth International Conference on Artificial Intelligence and Knowledge Engineering (AIKE). pp. 122-125. ISSN 2831-7203

T

Teo, Yan Xue and Quek, Albert (2022) Wheeling Through: Locomotion Based Virtual Reality Game. Journal of Logistics, Informatics and Service Science, 9 (4). pp. 1-14. ISSN 2409-2665

Y

Yeo, Sook Fern and Tan, Cheng Ling and Lim, Kah Boon and Tan, Wei Sheng (2022) Determinants of Online Game Player Loyalty Among Millennials: A PLS-SEM Approach. Malaysian Journal of Consumer and Family Economics, 28. pp. 232-249. ISSN 1511-2802

This list was generated on Thu Nov 14 15:59:33 2024 +08.