Citation
Apu, Md Waziullah and Neo, Tse Kian and Hew, Soon Hin (2022) Encouraging Students’ Motivation in Classroom with Serious Game (SG) Learning Environment. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.
Text
Proceedings of the FCM PGRC 2022.pdf - Published Version Restricted to Repository staff only Download (942kB) |
Abstract
Today, the most challenging situation for traditional classroom is how to enhance students’ motivation. Traditional classrooms are losing their importance and effectiveness for the modern students who are using multiple modern approaches for their learning. Proper and effective urban design is very important for modern cities around the world. Modern cities must provide all the essential facilities for the people as well as maintain good and healthy habitat conditions. Urban students’ must have deep understanding on their work. They must have good motivation for their duties and responsibilities. Currently, serious game (SG) is gradually grabbing the potentiality among researchers around the world for its successful implementation in educational fields. With serious game a learning content can be delivered among specific group of students’ or participants’ through a playful environment. Very complex learning contents can be delivered among the learners with the serious game learning environment or process. This study actually aims to use 3D serious game (SG) learning environment among urban design students’ to promote their motivation level in classroom for their learning. Researchers use input-processoutcome game model proposed by Garris in 2002. The model was used by significant amount of researchers before in serious game and game based learning. For the gaming process this study is using experiential learning. The study will use a serious game (SG) prototype among the target population for collecting the required data. Researcher will try to identify the motivation level through this serious game learning environment in the classroom. The findings can provide among educators with a better understanding of the use of serious game (SG) learning environments to boost their students’ learning motivation and experience in classroom.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Serious game, Learning, Urban design |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure (General) > GV1-1860 Recreation. Leisure > GV1199-1570 Games and amusements |
Divisions: | Faculty of Creative Multimedia (FCM) |
Depositing User: | Ms Suzilawati Abu Samah |
Date Deposited: | 24 Nov 2022 05:40 |
Last Modified: | 24 Nov 2022 05:56 |
URII: | http://shdl.mmu.edu.my/id/eprint/10777 |
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