Items where Subject is "GV1199-1570 Games and amusements"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Creators | Item Type
Number of items at this level: 7.

Article

Chu, Kimberly and Lim, Tek Yong and Khong, Chee Weng and Wong, Chui Yin (2016) Usability and Player Experience of Input Device for Mobile Gaming. International Journal of Mobile Human Computer Interaction, 8 (3). pp. 52-69. ISSN 1942-390X

Dhillon, Guru and Lew, Sook Ling and Nathan, Jason Tze Xi and Nandan, Maran (2021) Online Gambling in Malaysia: A Legal Analysis. Pertanika Journal of Social Sciences and Humanities, 29 (1). pp. 207-220. ISSN 0128-7702, 2231-8534

Shamsudin, Daniel and Leow, Meng Chew and Ong, Lee Yeng (2022) Clustering Algorithms Analysis Based on Arcade Game Player Behavior. 2022 IEEE Fifth International Conference on Artificial Intelligence and Knowledge Engineering (AIKE). pp. 122-125. ISSN 2831-7203

Teo, Yan Xue and Quek, Albert (2022) Wheeling Through: Locomotion Based Virtual Reality Game. Journal of Logistics, Informatics and Service Science, 9 (4). pp. 1-14. ISSN 2409-2665

Yeo, Sook Fern and Tan, Cheng Ling and Lim, Kah Boon and Tan, Wei Sheng (2022) Determinants of Online Game Player Loyalty Among Millennials: A PLS-SEM Approach. Malaysian Journal of Consumer and Family Economics, 28. pp. 232-249. ISSN 1511-2802

Conference or Workshop Item

Apu, Md Waziullah and Neo, Tse Kian and Hew, Soon Hin (2022) Encouraging Students’ Motivation in Classroom with Serious Game (SG) Learning Environment. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.

Thesis

Jamal, Jazmi Izwan (2022) Digital game visual style classification terms reference model. PhD thesis, Multimedia University.

This list was generated on Thu Nov 21 16:17:41 2024 +08.