Citation
Albert, Quek and Oo, Jin Heng (2020) Bubble Tower: Breathing Based Virtual Reality Action Game. In: Proceedings of the 2020 the 4th International Conference on Big Data and Internet of Things, 22–24 August 2020, Singapore.
Text
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Official URL: https://dl.acm.org/doi/10.1145/3421537.3421552
Abstract
Bubble Tower explores the design and development of mapping breathing techniques into gameplay mechanics in a virtual reality action game using sensors-based technology. It's potentials in the application in game includes first-person exercise games, role-playing games and rehabilitation games. The resulting work is demonstrated through a set of mini-games where Bubble Tower was designed to train player on the fundamentals of breathing techniques, with skills to learned and to applied in the virtual reality environment. The breath input sensor device and the virtual reality action game were tested for its functionality and overall gameplay experience.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Virtual reality |
Subjects: | Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science |
Divisions: | Faculty of Computing and Informatics (FCI) |
Depositing User: | Ms Suzilawati Abu Samah |
Date Deposited: | 20 Oct 2021 01:57 |
Last Modified: | 20 Oct 2021 01:57 |
URII: | http://shdl.mmu.edu.my/id/eprint/8294 |
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