The DARE Project: Exploring Creative Multimedia Students’ Acceptance Towards Augmented Reality-enhanced Learning Environments

Citation

Tan, Heidi Yeen Ju and Neo, Mai and Neo, Tse Kian and Hew, Soon Hin and Abd Aziz, Muhammad Syahmi (2020) The DARE Project: Exploring Creative Multimedia Students’ Acceptance Towards Augmented Reality-enhanced Learning Environments. International Journal of Creative Multimedia, 1 (SP 1). pp. 81-95. ISSN 2716-6333

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Abstract

In an effort to prepare graduates for the onset of Industry 4.0, higher education in Malaysia have been heeding the call by the Malaysian Ministry of Education to look into utilization of technology materials and bring classrooms online. However, the physical learning space or classroom has largely remained the same. Hence there is a growing need to ensure that the physical learning environments are as engaging and immersive as online environments. Augmented reality (AR) emerges as one of the key technologies that educators can use to "augment" the physical learning space. This paper presents as study that looked into the use of AR technology with Authentic Learning elements.

Item Type: Article
Uncontrolled Keywords: Augmented reality
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Rosnani Abd Wahab
Date Deposited: 15 May 2021 17:16
Last Modified: 26 Jul 2021 04:14
URII: http://shdl.mmu.edu.my/id/eprint/8240

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