Augmented Reality for Learning Calculus: A Research Framework of Interactive Learning System

Citation

Rahman, Md Asifur and Lew, Sook Ling and Ooi, Shih Yin (2020) Augmented Reality for Learning Calculus: A Research Framework of Interactive Learning System. In: Computational Science and Technology. Lecture Notes in Electrical Engineering (Computational Science and Technology), 603 . Springer Verlag, pp. 491-499. ISBN 9789811500572

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Abstract

The traditional classroom has been evolving with the implementation of technology in and outside the classroom environment. There has been a significant implementation of technology for learning mathematics. Augmented Reality stands out as part of the visualization of spatiality related contents. Technology implementation has caused changes in interactivity of students with system and also with their fellow peers and teachers. This paper provides a systemic literature review of studies that analyzed the effects of human-human and human-system interactivity in students’ learning experiences and learning performances and proposes a research framework of an interactive learning system for learning calculus through the implementation of augmented reality.

Item Type: Book Section
Uncontrolled Keywords: Augmented Reality, Interactive Learning System, Interactivity, Learning Experience, Learning Performance, Calculus
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Information Science and Technology (FIST)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 16 Dec 2020 11:15
Last Modified: 16 Dec 2020 11:15
URII: http://shdl.mmu.edu.my/id/eprint/7955

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