Citation
Chee, Y. K. and Lim, J. W. Y. and Lau, K. W. and Tan, I. K. T. and Poo, Kuan Hoong (2011) A scalable approach to real-time Multiplayer Online in-game advertisement via Peer-to-Peer. In: 2011 IEEE 3rd International Conference on Communication Software and Networks (ICCSN). IEEE, 242 -246. ISBN 978-1-61284-485-5|
Text
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Abstract
Multiplayer Online Games (MOG) in-game advertisements require dynamic delivery of large images for potentially hundreds of concurrent users. We present an approach for a scalable advertisement image delivery mechanism using the BitTorrent Peer-to-Peer (P2P) protocol. Simulations were conducted comparing a client-server model and our proposed model, where each MOG player acts as a P2P node in the overall advertisement delivery system. We observed that even with 15 nodes, the client-server model exhibits scalability issues whilst our proposal has linear scalability. Furthermore, we have also illustrated that MOG players leaving or node failures does not impact our proposed architecture's scalability.
| Item Type: | Book Section |
|---|---|
| Subjects: | Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science |
| Divisions: | Faculty of Computing and Informatics (FCI) |
| Depositing User: | Ms Suzilawati Abu Samah |
| Date Deposited: | 01 Nov 2013 08:14 |
| Last Modified: | 01 Nov 2013 08:14 |
| URII: | http://shdl.mmu.edu.my/id/eprint/4346 |
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