Citation
Rahman, Md Asifur (2022) Interactive learning system in mathematics for improving learning performance. Masters thesis, Multimedia University. Full text not available from this repository.Abstract
Implementation of technology in learning mathematics made learning more conducive. Among the various technologies that have promoted interactivity in class, augmented reality (AR) is being used in visualising spatiality related threedimensional contents. The basis of this research is the potential of technology being used to promote both human-human and human-system interactivities in learning calculus. This research aims to investigate how both interactivities affect learning experience and how the learning performance gets affected due to the designated learning experience. Pre-test and post-test quasi-experimental research design was adopted and quantitative data was collected based on non-probability purposive sampling. The data were collected through a personally administered questionnaire from the preuniversity students studying in Malaysia. The subjects were exposed to a controlled environment of learning solid of revolution through an Interactive Augmented Reality Application (IARA). Partial least squares path modelling was applied to evaluate the reliability and validity of research framework and to test the hypotheses. Pre and posttest results of learning performance were evaluated by using SPSS.
Item Type: | Thesis (Masters) |
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Additional Information: | Call No.: QA76.9.A94 M33 2022 |
Uncontrolled Keywords: | Augmented reality |
Subjects: | Q Science > QA Mathematics > QA71-90 Instruments and machines |
Divisions: | Faculty of Information Science and Technology (FIST) |
Depositing User: | Ms Nurul Iqtiani Ahmad |
Date Deposited: | 28 Aug 2024 02:20 |
Last Modified: | 28 Aug 2024 02:20 |
URII: | http://shdl.mmu.edu.my/id/eprint/12867 |
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