JKalvi: An E-Learning Game Approach

Citation

Selvarajah, Darveen and Selvarajah, Vinesha and Chin, Ji Jian (2021) JKalvi: An E-Learning Game Approach. In: 7th International Conference on Computational Science and Technology, ICCST 2020, 29 - 30 August 2020, Pattaya, Thailand.

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Abstract

This paper discusses the implementation of “JKalvi”, an E-Learning approach used to replace traditional teaching and learning methods through the use of E-Games. Although the use of educational technology in education is leveraging, there are still gaps in the use and implementation of such approaches being utilized for teaching and learning especially in high school education. In this study, users, both educators and students can utilize the resources in the application in increasing the interactivity of learning through the use of online materials and games all in a simple android platform. Given the increased use of android based mobile phones among high school students today, users can monitor signs of progress and performance through a digitized system replacing traditional paper-based methods all from a click away through their mobile phone. This is persistent with the examination of students’ perceptions in the pursuit of new learning methodology through the use of this application conducted through via surveys. A total of 30 preliminary surveys were recorded and analyzed using descriptive statistics. The findings indicate that 90% of the students agreed that the application was interactive, added value to their learning process and found no issues in the use of the application.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Educational technology
Subjects: L Education > LB Theory and practice of education
Divisions: Faculty of Computing and Informatics (FCI)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 01 May 2021 14:18
Last Modified: 01 May 2021 14:18
URII: http://shdl.mmu.edu.my/id/eprint/8639

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