E-learning as computer games: Designing immersive and experiential learning

Citation

Siang, Ang Chee and Krishna Rao, G. S. V. Radha (2004) E-learning as computer games: Designing immersive and experiential learning. In: Advances in Multimedia Information Processing - PCM 2004. Lecture Notes in Computer Science, 3332 (3332). Springer Berlin Heidelberg, 633 -640. ISBN 978-3-540-23977-2

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Abstract

The article presents the academic views of narrative in the interactive environment particularly in computer games. The relationship between stories and games is examined from the perspective of ludology and narratology in order to understand how computer games work as a medium for storytelling. E-Learning software is thus analyzed as computer games and several issues pertaining to the lethargic stage of educational software development are raised. Then, two versions of e-Learning prototypes are demonstrated and discussed.

Item Type: Book Section
Subjects: T Technology > T Technology (General)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 19 Dec 2013 04:58
Last Modified: 19 Dec 2013 04:58
URII: http://shdl.mmu.edu.my/id/eprint/4619

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