Real-time Loose and Sketchy Rendering in Hardware

Citation

Son, Ni Ho and Komiya, Ryoichi (2004) Real-time Loose and Sketchy Rendering in Hardware. In: Proceeding SCCG '04 Proceedings of the 20th spring conference on Computer graphics. ACM DL - Digital Library, pp. 83-88. ISBN 1-58113-967-5

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Abstract

Lines are usually drawn to mark the silhouette which distinct an object from another. From a simple stroke by the artist's hand, lines can be as expressive as though the drawn object is alive. Compared to the actual realistic rendering of the model, simple sketches of lines not only catches our attention faster, but also allows the young mind to understand easier. This paper presents a real-time rendering algorithm in a loose and sketchy style. The basis of this was presented by Curtis [1998] but is used for offline rendering. Lines are drawn using a stochastic particle system to convey emotions and personality at every stroke. At runtime, the particles are generated from the template image, guided by the force field with some controllable variable to produce a lively stroke using programmable shaders.

Item Type: Book Section
Subjects: T Technology > T Technology (General)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 12 Dec 2013 02:54
Last Modified: 12 Dec 2013 02:54
URII: http://shdl.mmu.edu.my/id/eprint/4572

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