Animation in Computer Graphics Using Regular Deformation

Citation

Periyanayagam, Rajan (2004) Animation in Computer Graphics Using Regular Deformation. Masters thesis, Multimedia University.

Full text not available from this repository.

Abstract

Animation in computer graphics is implemented mostly by deforming solid objects. In this approach, dynamic motion is not coupled with deformation. In this proposed work, an attempt is made to deform surfaces to implement animation. Instead of deforming solid objects, deforming surfaces will take much less time as the number of graphic primitives (such as lines and curves) will be less compared to solid objects like spheres, cylinders etc. The main objective of this research work is to implement deformation of regular objects using OpenGL. Open GL codes are rarely found in the literature for implementing regular deformation.

Item Type: Thesis (Masters)
Subjects: T Technology > T Technology (General) > T351 Mechanical drawing. Engineering graphics
Divisions: Faculty of Engineering (FOE)
Depositing User: Mr Shaharom Nizam Mohamed
Date Deposited: 16 Dec 2009 08:27
Last Modified: 23 Feb 2010 09:01
URII: http://shdl.mmu.edu.my/id/eprint/128

Downloads

Downloads per month over past year

View ItemEdit (login required)