Implication of Extended Reality in Visual Effects Industry for Virtual Production

Citation

Nila, Zubaida and Abdul Hamid, Husninaidi and Permadi, Dendi (2022) Implication of Extended Reality in Visual Effects Industry for Virtual Production. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.

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Abstract

In this paper, the author addresses the process of achieving visual effects aesthetics with the new extended reality technology that is escalating in the creative media and film industry to execute virtual production. It draws importance of the technical and creative decisions in the very early stage of production known as previsualization to real time in camera visual effects for completion and thus shortening and advancing the process of traditional production. The author signifies three major aspects of virtual production here as part of the objectives which are the XR system, LED screen and real time in-camera visual effects creation. Virtual production has often led the charge in leveraging remote collaboration techniques. The core issues to be critically analysed are the technical limitations which concerns LED screen calibration to match the foreground, solving the appearance of moiré and achieving in-camera visual effects with real time feedback that involves the server thus hardware specifications alongside the evolving software, Unreal Engine virtual production tool. The aim of this research is to critically analyse virtual production widely to be considered for creative filmmaking. It investigates the application of extended reality systems on the practice of visual effects in virtual production using LED walls and volumes for real time production.The research aims to address the findings using mixed methods. The author chose Concurrent Nested as an interpretivist prioritising qualitative analysis while nesting the quantitative data which is to be conducted in the future. The findings refer to the expert’s experiences from different perspectives encircling phenomenology by using qualitative methods as major via interview, discussions, and observation. A panel interview has been conducted with Epic Games, Disguise technology and XR Stage Malaysia virtual production practitioners. In the coming phase, quantitative data analysis will be conducted to address the issues in virtual production from audience perspective

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Virtual production, Extended reality, Visual effects, Virtual filmmaking, Immersive experience
Subjects: N Fine Arts > NX Arts in general
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Rosnani Abd Wahab
Date Deposited: 24 Nov 2022 08:32
Last Modified: 24 Nov 2022 08:32
URII: http://shdl.mmu.edu.my/id/eprint/10793

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