Citation
Michael, Ekerin Oluseye and Tan, Heidi Yeen-Ju and Neo, Tse Kian (2022) Exploring the Use of Immersive Technology in Education to Bring Abstract Theoretical Concepts to Life. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.
Text
Proceedings of the FCM PGRC 2022.pdf - Published Version Restricted to Repository staff only Download (942kB) |
Abstract
As the current educational trend seems to be shifting towards adoption of blended and hybrid learning, there is a need to adopt a technology that is able to offer authentic remote learning for students. With the increasingly sophistication of mobile devices/mobile technology and change in socio-cultural trend, mobile devices have become an important tool for learning in and outside the classroom. But there is more to the adoption of technology in education. One must note that it is important to base the adoption of technology in education with the right pedagogy. This research aims to develop a gamified, augmented reality app based on the theoretical guidelines mentioned in the authentic learning theory. Researchers have considered learning by doing as the most effective way of learning, which is the core principle authentic learning is based on. This is the reason for the adoption of authentic learning theory in this research. The visualization and stimulation capabilities of mobile devices make it a good fit for the implementation of authentic learning. This research hopes to create an augmented reality, gamified learning app that can provide students with an authentic learning experience which is close to real world learning experience. The ability of augmented reality to visualize complex and difficult to describe scenarios while providing hands-on simulation for students make it very important for learning. Also, gamification can provide students with the motivation and engagement needed to learn in a fun and exciting environment. This research will be investigating the effectiveness of a gamified augmented reality app based on authentic learning principles on student learning.
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Immersive technology, Education, Theoretical concepts |
Subjects: | N Fine Arts > NC Drawing Design Illustration |
Divisions: | Faculty of Creative Multimedia (FCM) |
Depositing User: | Ms Suzilawati Abu Samah |
Date Deposited: | 24 Nov 2022 04:59 |
Last Modified: | 24 Nov 2022 04:59 |
URII: | http://shdl.mmu.edu.my/id/eprint/10770 |
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