Usability and player experience of input device for mobile gaming

Citation

Chu, Kimberly (2013) Usability and player experience of input device for mobile gaming. Masters thesis, Multimedia University.

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Abstract

This research has two objectives. Through literature review, it was found that the two most important factors in input device interaction were usability and player experience. This research employed a mixed method approach involving interviews (qualitative data) and experiments (quantitative data). The first objective was achieved by assessing the effect of input devices on usability for mobile gaming. To determine usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The final objective was achieved through interviews as a way of understanding player experience of input devices for mobile games. For player experience, content analysis was used to classify into positive and negative comments.

Item Type: Thesis (Masters)
Additional Information: Call No.: QA76.76.C672 C48 2013
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 29 Sep 2014 07:39
Last Modified: 07 Aug 2018 11:37
URII: http://shdl.mmu.edu.my/id/eprint/5754

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