Citation
Wan, Xiang and Perumal, Vimala and Neo, Tse Kian (2022) Film Studies in the Digital Age: How 360-Degree Video Influence Film Narrative. In: Creative Multimedia Postgraduate Research Colloquium, 14 July 2022, Multimedia University, Malaysia.
Text
Proceedings of the FCM PGRC 2022.pdf - Published Version Restricted to Repository staff only Download (942kB) |
Abstract
This research aimed to analyse how 360-degree video influences film narrative. 360-degree video, also known as immersive video or spherical video, can be recorded by omnidirectional camera that takes the footage at every angle at the same time. 360-degree video gives the viewer the opportunity to look around 360 degrees. This allowed the viewer to get the feeling that he or she was actually present at the location of the cameras, which means that the viewer is part of the image, especially when worn with a headset, is a more immersive experience that tends to induce sensation and emotion in the viewer. 360-degree video has been divided into two types; monoscopic, and another one is called stereoscopic. Nowadays, 360-degree video is present in many modes of social media such as Facebook and YouTube. In the film industry, the filmmaker is beginning to understand how to start using the technology of 360-degree video into the overall process. Compared to traditional video, the 360-degree video does not have any stage on the screen, especially while you are wearing the VR headset. 360-degree video is still required for more research and practice before starting full operation into shooting as basic for video recording. For film narrative, 360-degree storytelling can be characterized as a hybrid of traditional, linear, and gamified VR storytelling, with some influence from theatrical performances, such as exaggerated movements and facial expressions. Shooting the 360-degree video for film cannot use the normal way, it means it is not normal film
Item Type: | Conference or Workshop Item (Paper) |
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Uncontrolled Keywords: | Film studies, Film narrative, 360-degree video, VR |
Subjects: | N Fine Arts > NX Arts in general |
Divisions: | Faculty of Creative Multimedia (FCM) |
Depositing User: | Ms Rosnani Abd Wahab |
Date Deposited: | 24 Nov 2022 08:02 |
Last Modified: | 24 Nov 2022 08:02 |
URII: | http://shdl.mmu.edu.my/id/eprint/10788 |
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