Affective user-centred design in video games

Citation

Ng, Yiing Y’ng (2014) Affective user-centred design in video games. Masters thesis, Multimedia University.

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Abstract

Over the years, practitioners and researchers in the human-computer interaction (HCI) community have placed a lot of effort in developing processes and methods for use in interdisciplinary fields. Affective user-centred gaming interface plays an important role in the gaming industry and provides valuable contribution to the HCI community. This is because it supports the mental communication and emotional response of its audiences hence improving the interaction modes between the user and product. Due to the rapid growth of technology and competitiveness in the industry, game developers are increasingly faced challenges of making games attractive and engaging to its intended users. Affective communication is the key in improving user experience by creating new gaming experience in games. It is therefore the challenge of this research to develop recommendations of affective user-centred design to verify whether the expressed emotion, semantics and mental concept of a tangible and intangible gaming interface are well received by its intended users. It is proposed that this research will consider HCI practices and end-users’ involvement. On the other hand, it is equally important for a system to be able to interpret user emotions accurately. This research will address the affective user centred design elements, principles and methodologies that are suitable in the gaming industry. The objective of this research is to expand the knowledge of affective user centred design in video games and to develop a list of recommendations that highlights its components that can be effectively used by both HCI and game community. The resulting affective user-centred design recommendations for video games are based on a comprehensive review of literature, interviews, and user observation studies. These recommendations will contribute to the HCI and game knowledge base and will also be a useful guide to practitioners and researchers when evaluating affective game design components in video games.

Item Type: Thesis (Masters)
Additional Information: Call No.: QA76.9.U83 N49 2014
Uncontrolled Keywords: User interfaces (Computer systems)
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 12 Jan 2016 10:27
Last Modified: 12 Jan 2016 10:27
URII: http://shdl.mmu.edu.my/id/eprint/6266

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