Exploring believable character animation based on principles of animation and acting principles

Tarique Azam, Nekhat Sultana and Meissner, Nico and Lim, Yan Peng (2013) Exploring believable character animation based on principles of animation and acting principles. In: 2013 International Conference on Informatics and Creative Multimedia (ICICM). IEEE, pp. 321-324. ISBN 978-0-7695-5133-3

[img] Text
Exploring believable character animation based on principles of animation and acting principles.pdf
Restricted to Repository staff only

Download (98kB)
Official URL: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?...

Abstract

Character animation is a complex process, where the animator has to decide how a character on screen should move, emote and behave. It takes an animator years to polish his or her skills in order to deliver a believable animated character. Character animators, although given certain boundaries to work within, tend to be very subjective in their acting choices. This makes for a very complex and often complicated workflow to follow. Though approach to animating a character differs from one animator to another, there are two main frameworks utilized by many. The two frames works are - 12 Principles of Animation and Acting Principles. The latter set of principles is more current, developed only in 2001 and thus lacks exposure among many novice animators. This papers reports the process combining the existing two frameworks in order to develop a more concise but simple workflow to assist the novice animator.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 17 Dec 2014 08:39
Last Modified: 17 Dec 2014 08:39
URI: http://shdl.mmu.edu.my/id/eprint/5848

Actions (login required)

View Item View Item