Interactive kinect using mobile phone for education

Tehrani, Mahdieh Molaei and Lim, Yan Peng (2013) Interactive kinect using mobile phone for education. In: 2013 International Conference on Informatics and Creative Multimedia (ICICM). IEEE, pp. 135-138. ISBN 978-0-7695-5133-3

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Abstract

Research into new interaction devices has garnered much attention in recent years. A key factor in digital games is the immersion of players as they seek to enhance their experience in the virtual world created by them. This immersion can be achieved in different ways, such as graphics effects, realistic physics, artificial intelligence and even from user inputs. The Nintendo Wii controller, Sony Play station Move controller and Microsoft Xbox Kinect, to name a few, present new forms of user interaction using the player's movements and have led to new forms of game play, as well as great forms of feedback. In addition, mobile devices provide new features like accelerometers, touch screens, cameras and GPS, which allow new forms of interaction in games played on the devices.

Item Type: Book Section
Subjects: L Education > L Education (General)
Q Science > Q Science (General)
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 17 Dec 2014 03:50
Last Modified: 17 Dec 2014 03:50
URI: http://shdl.mmu.edu.my/id/eprint/5844

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