A pedagogical re-tale: Nusantara folktales conservation via multimedia programming in Alice 2.3

Ling, Siew Woei and Abd Rahman, Siti Noraisyah and Mazlan, Nor Azlin (2013) A pedagogical re-tale: Nusantara folktales conservation via multimedia programming in Alice 2.3. In: 2013 International Conference on Informatics and Creative Multimedia (ICICM). IEEE, pp. 248-253. ISBN 978-0-7695-5133-3

[img] Text
A Pedagogical Re-Tale Nusantara Folktales Conservation via Multimedia Programming in Alice 2.3.pdf
Restricted to Repository staff only

Download (884kB)
Official URL: http://ieeexplore.ieee.org/xpl/articleDetails.jsp?...

Abstract

This paper explores the significance of encouraging Nusantara folktale readers to create an interactive digital storytelling product that can be shared on the Internet using open-source programming software. The motivation of this paper is derived from the concern whether Alice is a potential pedagogical tool in conserving Nusantara folktales or a mere software that teaches basic programming. The authors developed a digital product based on the folktale titled "Bawang Putih, Bawang Merah" in Alice 2.3, and also discussed the aesthetical-technical strengths and limitations of the software faced during the development of the project. Thereby, this paper sheds light on the potentials and limitations of Alice as an interactive storytelling tool for readers with no prior programming background, along with the possibility of becoming a digital archiving tool in conserving Nusantara folktales through transmedia storytelling.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > QA75.5-76.95 Electronic computers. Computer science
Q Science > QA Mathematics > QA75.5-76.95 Electronic computers. Computer science > QA76.75-76.765 Computer software
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 17 Dec 2014 02:32
Last Modified: 17 Dec 2014 02:32
URI: http://shdl.mmu.edu.my/id/eprint/5841

Actions (login required)

View Item View Item