Anaglyph view of Kinect 3D stream capture

Citation

Babaei, Mahdi and Wong, Chee Onn and Lim, Yan Peng and Makhzani, Niloufar (2013) Anaglyph view of Kinect 3D stream capture. In: 2013 International Conference on Informatics and Creative Multimedia (ICICM). IEEE, pp. 110-113. ISBN 978-0-7695-5133-3

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Abstract

This paper describes a method to generate a 3D anaglyph image from a single 2D image and the depth map frame which are captured by Microsoft Kinect device and can be viewed using 3D glasses. The contribution in this application is its ability to work in real-time as a 3D video stream. It is also useful while a user wants to interact with a digital space on a way look more natural.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: Faculty of Computing and Informatics (FCI)
Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 16 Dec 2014 09:25
Last Modified: 16 Dec 2014 09:25
URII: http://shdl.mmu.edu.my/id/eprint/5839

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