A study on edutainment framework for M-learning

Citation

Suki, , Norbayah Mohd and Eshaq, ., Ahmad Rafi M and Rao, , G. S. V. Radha Krishna (2006) A study on edutainment framework for M-learning. 2006 International Symposium on Communications and Information Technologies,, 1-3.

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Abstract

This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3d animation for creative edutainment and communication in the future.

Item Type: Article
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Rosnani Abd Wahab
Date Deposited: 21 Sep 2011 07:59
Last Modified: 21 Sep 2011 07:59
URII: http://shdl.mmu.edu.my/id/eprint/2148

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