A study on edutainment framework for M-learning


Suki, , Norbayah Mohd and Eshaq, ., Ahmad Rafi M and Rao, , G. S. V. Radha Krishna (2006) A study on edutainment framework for M-learning. 2006 International Symposium on Communications and Information Technologies,, 1-3.

Full text not available from this repository.


This research measures the potential of mobile content in learning to increase users' tacit knowledge development. Concentration is given on the effectiveness of incorporating game-based learning into mobile technology as a new edutainment instructional model. A comparative study on selected mobile content platforms is carried out to examine to what extents the usage of game are being applied in learning from the users perspective. A survey is conducted on the users' reaction on the impacts of mobile technology and its content impact on the traditional and conventional learning method. A perceptual test is carried out to support the survey. This research proposes a framework on how mobile technology and its content could shape the learning in future. With the emergence of new tools and media, mobile content is suggested as a powerful means to increase tacit knowledge via the exploration of interactivity, multimedia and 3d animation for creative edutainment and communication in the future.

Item Type: Article
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK5101-6720 Telecommunication. Including telegraphy, telephone, radio, radar, television
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Rosnani Abd Wahab
Date Deposited: 21 Sep 2011 07:59
Last Modified: 21 Sep 2011 07:59
URII: http://shdl.mmu.edu.my/id/eprint/2148


Downloads per month over past year

View ItemEdit (login required)