Items where Division is "Faculty of Creative Multimedia (FCM)" and Year is 2016

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Number of items: 16.


Abdul Ghani, Izham (2016) Sense of Place in Architectural Virtual Heritage Environment. PhD thesis, Multimedia University.

Abdul Rahman, Mastura (2016) ‘Pesan Ibu’. [Image] (Submitted)


Babaei, Mahdi (2016) A quality framework for user interaction in virtual environments using wearable devices. In: 2015 IEEE 3rd International Conference on Smart Instrumentation, Measurement and Applications (ICSIMA). IEEE, pp. 1-6. ISBN 978-1-4673-7255-8

Babaei, Mahdi and Makhzani, Niloufar and Parsi, Pooria (2016) An optimised 3D view of Kinect live stream. In: 2015 IEEE Conference on Open Systems (ICOS). IEEE, pp. 91-96. ISBN 978-1-4673-9434-5


Chu, Kimberly and Lim, Tek Yong and Khong, Chee Weng and Wong, Chui Yin (2016) Usability and Player Experience of Input Device for Mobile Gaming. International Journal of Mobile Human Computer Interaction, 8 (3). pp. 52-69. ISSN 1942-390X


Esmaeili, Human and Woods, Peter Charles and Thwaites, Harold (2016) Virtual Preservation of Contemporary Architectural Heritage in Developing Countries in Absence of Protection: Digital Reconstrction, Recording, and Archiving before Complete Disappearance. In: 2015 11th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS). IEEE, pp. 796-803. ISBN 978-1-4673-9721-6


Ibrahim, Nazerin (2016) Students' Perception Of Digital Literacy In Creative Multimedia Education. Masters thesis, Multimedia University.

Islam, Md Baharul and Wong, Lai Kuan and Wong, Chee Onn (2016) A survey of aesthetics-driven image recomposition. Multimedia Tools and Applications. pp. 1-26. ISSN 1380-7501


Leow, Fui Theng and Mai, Neo (2016) Peer interaction and students' perceptions towards constructivist-collaborative learning environment: Motivation and affective factor. In: ICEL2016 - Proceedings of the 11th International Conference on e- Learning. Academic Publishing, pp. 87-95. ISBN 9781910810927

Li, Ee Hui (2016) Learning of Chinese Idioms through Multimedia Storytelling. Masters thesis, Multimedia University.

Li, Ee Hui and Hew, Soon Hin and Choo, Siew Hwa (2016) The learning of Chinese Idioms through multimedia storytelling prototype. Journal of Educational Multimedia and Hypermedia, 25 (1). pp. 37-52. ISSN 1055-8896


M.D.H. Zainalee, Muhammad Adhwa' (2016) Digital Preservation Framework For 3D Digitised Cultural Heritage Artefact Of Orang Asli. Masters thesis, Multimedia University.


Noman, Marwan Hesham and Koo, Ah Choo and Tee, Sim Hui (2016) Content Elements for Web-Based Health Promotion. International Journal of E-Health and Medical Communications, 7 (2). pp. 50-69. ISSN 1947-315X, e-1947-3168


Saleh, Ahmad and Mohamed Eshaq, Ahmad Rafi and Woods, Peter Charles and Li, Xin and Hijazi, Ihab and Cheng, Shidan (2016) Evaluation of three-dimensional computer visual materials to support user’s participation in architectural design process. Journal of Intelligent and Fuzzy Systems, 31 (5). pp. 2511-2523. ISSN 1064-1246


Tan, Heidi Yeen Ju and Neo, Mai (2016) Cultivating problem-solving skills in Malaysian undergraduates: An authentic blended learning approach. In: Proceedings of the 11th International Conference on e-Learning. Academic Conferences and Publishing International Limited, p. 139. ISBN 978-1-910810-92-7


Zahidi, Zaihasriah (2016) Influence Of User Experience On User Satisfaction For Cultural Heritage Websites. PhD thesis, Multimedia University.

This list was generated on Tue Jul 5 05:19:42 2022 +08.