Interactive educational content using marker based augmented reality

Citation

Martin Sagayam, K. and Jude Hemanth, D. and Andrew, J. and Ho, Chiung Ching and Hien, Dang (2015) Interactive educational content using marker based augmented reality. In: Information Technology and Intelligent Transportation Systems. Frontiers in Artificial Intelligence and Applications, 33 . IOS Press, pp. 77-85. ISBN 978-164368060-6

Full text not available from this repository.

Abstract

Now-a-days augmented reality (AR) has become an interactive and collaborative tool for educational applications. AR makes the teaching and learning process more effective and allows the user to access the virtual objects in the real world. Although AR technology enhances the educational outcome, psychological, and pedagogical aspect for real-time usage in the classroom, the most important problem is the lighting conditions on which the output clarity is dependent. They can be affected by reflections from overhead lights and the light from the windows. Omni directional lighting can be used to avoid this problem. If the marker is moved out of the camera view, then the recognition will fail. Hence, we are using markers with large black and white regions that are low-frequency patterns. An augmented reality application for mathematics and geometry in school level education system is discussed in this paper.

Item Type: Book Section
Uncontrolled Keywords: Augmented reality, Information Technology, Intelligent Transportation Systems
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Computing and Informatics (FCI)
Depositing User: Ms Rosnani Abd Wahab
Date Deposited: 08 Dec 2020 20:38
Last Modified: 08 Dec 2020 20:38
URII: http://shdl.mmu.edu.my/id/eprint/7803

Downloads

Downloads per month over past year

View ItemEdit (login required)