Player's attention and meditation level of input devices on mobile gaming

Citation

Chu, Kimberly and Wong, Chui Yin (2014) Player's attention and meditation level of input devices on mobile gaming. In: 2014 3rd International Conference on User Science and Engineering (i-USEr). IEEE, pp. 13-17. ISBN 978-1-4799-5812-2

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Abstract

In the recent research studies, Brain-Computer Interaction is considered a new research opportunity and novel way to interact with the game player in gaming and entertainment sector. There has been little academic research on players' attention and meditation with mobile input gaming devices. The research focuses on mobile interaction input for mobile games with the aim of study to examine how attention (e.g. focus, concentration) and meditation (e.g. calmness, stress) differs between mobile inputs. By comparing attention and meditation levels of players across mobile input, the research plans to achieve this by extracting information from mobile players using low cost electroencephalography headset to understand mobile input interaction and measure emotional states of users interacting with the mobile platform. Results showed that players have lower attention level on hard key than soft key while hard key meditation level is higher than soft key.

Item Type: Book Section
Subjects: Q Science > Q Science (General)
Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Creative Multimedia (FCM)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 12 Feb 2015 05:22
Last Modified: 12 Feb 2015 05:22
URII: http://shdl.mmu.edu.my/id/eprint/5971

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