Kinect-based badminton action analysis system

Citation

Ting, Huong Yong and Sim, Kok Swee and Abas, Fazly Salleh (2014) Kinect-based badminton action analysis system. In: Advanced Materials Research. Trans Tech Publications, pp. 94-99. ISBN 978-303835284-6

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Abstract

In sports, players have to perform body movement in a specific manner in order to obtain desired training effect. Badminton is one of Malaysia’s most popular sport, but there is still lack of research on action analysis focusing on this sport. In this paper, a method to analyze badminton action from depth map sequences acquired by Microsoft Kinect sensor is proposed. A compact and view invariant representation of the joint movement, namely region of movement index is generated from the three-dimensional coordinates of the tracked joint. Then, the overall or frame-based performance variation between the expert and learner is computed by mapping using dynamic time warping algorithm.

Item Type: Book Section
Additional Information: Chapter 2: Artificial Intelligence and Data Mining, Data, Image and Signal Processing, Intelligent Automation and Control (3rd International Conference on Key Engineering Materials and Computer Science, KEMCS 2014; Singapore; Singapore; 5 August 2014 through 6 August 2014)
Subjects: T Technology > T Technology (General)
T Technology > TJ Mechanical Engineering and Machinery
Divisions: Faculty of Engineering and Technology (FET)
Depositing User: Ms Nurul Iqtiani Ahmad
Date Deposited: 23 Jan 2015 07:27
Last Modified: 23 Jan 2015 07:30
URII: http://shdl.mmu.edu.my/id/eprint/5950

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