A scalable approach to real-time Multiplayer Online in-game advertisement via Peer-to-Peer

Citation

Chee, Y. K. and Lim, J. W. Y. and Lau, K. W. and Tan, I. K. T. and Poo, Kuan Hoong (2011) A scalable approach to real-time Multiplayer Online in-game advertisement via Peer-to-Peer. In: 2011 IEEE 3rd International Conference on Communication Software and Networks (ICCSN). IEEE, 242 -246. ISBN 978-1-61284-485-5

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Abstract

Multiplayer Online Games (MOG) in-game advertisements require dynamic delivery of large images for potentially hundreds of concurrent users. We present an approach for a scalable advertisement image delivery mechanism using the BitTorrent Peer-to-Peer (P2P) protocol. Simulations were conducted comparing a client-server model and our proposed model, where each MOG player acts as a P2P node in the overall advertisement delivery system. We observed that even with 15 nodes, the client-server model exhibits scalability issues whilst our proposal has linear scalability. Furthermore, we have also illustrated that MOG players leaving or node failures does not impact our proposed architecture's scalability.

Item Type: Book Section
Subjects: Q Science > QA Mathematics > QA71-90 Instruments and machines > QA75.5-76.95 Electronic computers. Computer science
Divisions: Faculty of Computing and Informatics (FCI)
Depositing User: Ms Suzilawati Abu Samah
Date Deposited: 01 Nov 2013 08:14
Last Modified: 01 Nov 2013 08:14
URII: http://shdl.mmu.edu.my/id/eprint/4346

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